Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
Asylum
Asylum is a first-person horror game. My role here was game designer, participating and contributing to game planning, documentation, and systems.
• Developed and implemented a Camera System with a shaking effect for different animation states for the character.
• Designed a "Decay System" which affected the environment in real-time, being one of the most complex systems in the game.
• Designed an Inventory System for a CO-OP experience.
• Created a document to define interactable object classification for the game.
• Designed initial toolkits that players could pick before starting each game session.
• Contributed to the programming team with in-engine tasks like creating the player controller and configuring the movement states/speed.
• Play-tested and reported bugs to the programming team.
• Provided feedback to my co-workers to polish the game features and player mechanics.
Team: 16 people
Time: 5 months
Role: Technical Game Designer
Tools & resources used:
• Figma
• Google Documents
• Unreal Engine 5
• Adobe Express
Full Demo Gameplay
Complete gameplay of the Asylum´s demo.
[all camera effects and player movement states can be appreciated]
Designed and created documentation for one of the most complex systems in the game, which consists of changing the whole environment in real time depending on the player's level of madness.
Designed the camera mechanic for each player.
[Videocamera and photograph mechanics]
Designed and created the document for the inventory system to start the prototyping phase.
Designed and created the document for the inventory system to start the prototyping phase