Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
Medieval Apocalypse
Medieval Apocalypse is a game prototype where I worked as UE4 solo developer for a client to upload it to steam.
• Created a prototype with fighting mechanics and multiple melee weapons.
• Designed an open world with optimized islands and different environments using unreal landscape tools.
• Scripted AI behavior for zombie enemies with their animation system and dismembering features.
• Created dismemberable zombies with basic AI behaviour with blueprints.
• Developed a basic inventory system and integrated it into the player character.
• Made an in-editor tool to randomize objects transform in the scene to speed-up set dressing.
Future improvements could be the deactivation of collisions after a member of a zombie has been cut. Another improvement would be using behaviour trees instead of blueprints. The weapons system depends on player colliding with the capsule of the weapon to recognize it and save it to a variable, there is a bug where colliding with one weapon (w1) and not picking it up then going to the next one and picking it (w2), the first weapon (w1) will be attached to the player.
Team: 1 - solo
Time: 6 months
Role: UE4 Developer
Tools & resources used:
• Unreal Engine 5
• Da Vinci Resolve
Trailer created and rendered directly in UE4 using marketplace assets and level sequencer
Showcase of the game prototype
In-game footage
In-game footage
In-game footage
Inventory System
Showcase of the tool
Script of the tool