Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
Serial Cleaner DLC: Blood & Confetti
I worked at Draw Distance as a Technical Designer to develop a DLC for the game Serial Cleaner.
• Apply reverse engineering in Unity to understand the code structure and game systems developed several years ago.
• Create technical documentation explaining how to add new content using the existing systems.
• Provide technical implementation support to designers and level designers in their levels.
• Assist designers and level designers in troubleshooting gameplay-related issues.
• Provide source control assistance to designers and level designers.
• Full ownership of a level used as the introduction to the DLC.
Team: 12 people
Time: 3 months
Role: Technical Game Designer
Tools & resources used:
• Unity
• Miro
• Google Documents
Had full ownership on this level