Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
The Cassette Rental
The Cassete Rental is a horror narrative game in which I participated as a technical game designer, being the main person who handled the scripting part of the game.
• Developed most of the mechanics and systems in the game.
• Participated in design meetings to scope and evaluate the proposed game features.
• Handled the packaging and built versions of the game.
• Participated in Brainstorming sessions to come up with ideas and planning of the project.
Team: 7 people
Time: 4 weeks
Role: Technical Game Designer
Tools & resources used:
• Unreal Engine 5 & Blueprints
• Miro
• Google Documents
Mechanics and systems developed:
• 3Cs (Player character, camera and controller)
• Interaction system
• Dialogues system
• Events manager
• Camera sequences
• AI behavior trees
• Level transition
• Red/Green light puzzle
• Simon says puzzle
• Statues puzzle
• Spawn system
• Machine functionality
• VHS system
• NPC coworker
• Maze enemies AI
• UI Screens