Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
Christmas Catastrophe
Casual game developed in 20 hours by 5 people in a two day gamejam at Futuregames Warsaw. 1st place winner of 10 projects.
• Created the game events like winning-losing conditions, scoreboard, instructions, and the start of the game.
• Created the systems to destroy the gifts, gifts spawner, gifts/trees interaction and lightning indicators.
• Implemented game audio with an audio manager script made from scratch.
• Made the level design and asset implementation.
• Wrote a small game design document.
Team: 5 people
Time: 48 hours
Role: Technical Game Designer
Tools & resources used:
• Unreal Engine 5
• Miro
• Google Documents