Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
Protectors of Humanity
Puzzle Casual game was developed in unity by a team of 12 people.
• Created game documentation explaining game systems, controllers, and game events.
• Balanced the game systems to improve the game's feeling and controls.
• Scripted some level mechanisms.
• Created and implemented prefabs collisions on the level.
• Debugged and fixed game errors.
Team: 12 people
Time: 2 weeks
Role: Technical Game Designer
Tools & resources used:
• Miro
• Google Documents
• Unity
• Adobe Express
Trailer