Technical Game Designer
Antonio Coronado
Technical Game Designer
Antonio Coronado
Wicked Tales: Blood Red Riding Hood
Little nightmares inspired game developed in 7 weeks in a team of 12 people. I worked as gameplay designer, concepting puzzles, mechanics and systems, creating and updating documentation, working closely with art and programming departments.
• Designed puzzles and followed up with programmers and artists from concept to final implementation.
• Worked on the AI of the Final Boss using behavior trees.
• Made the level design of the interior of the house.
• Implemented animations for all characters using state machines and blendspaces in the animation blueprint.
• Wrote the game design document.
• Created lists of required assets like vfx, animations, meshes for the art department.
Team: 12 people
Time: 7 weeks
Role: Gameplay Designer
Tools & resources used:
• Unreal Engine 5
• Miro
• Google Documents